Before you read this, no I am not talking about the graphical design of peeps (Although they already look a LOT better in RCT:W)
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I don't think I'd have been the first to say this nor the only one to think it however one thing that RCT1 and RCT2 got perfect was the amount of Peeps you could get into your park and how you could fill your queue's up to the max. I really loved how you could build an amazing coaster and it'd show by how popular it was with the guests. That's something that lacked with RCT3.In RCT3 you could build the world's largest Theme Park and struggle with getting a few thousand peeps inside, whereas modern theme parks in real life have capacities of over 10,000 and some even higher depending on the size. The most peeps I've ever managed to get inside a park in RCT3 is about 3,500 and that was only because of swimming pools bringing guests in like crazy and other weird ways that RCT3 was coded to bring in the peeps. It's to this end I'm going to bullet point out a few main features I think the peeps should have in this new generation of RCT.
- Realistic Groups: Groups of peeps in RCT3 will wait around forever outside ride exits and sometimes choose not to go on a coaster altogether if at least one of the group doesn't want to. It makes queue's a lot shorter and takes away from the realism of the game with modern theme parks
- Accurate Peep to Park Size ratio: Determine the amount of peeps entering a park by the size of the park's square footage (How many squares on the grid are utilised), and compare it to the amount of attractions, intensities of the coasters, reputation of the park, etc. In RCT3 it seemed to only be judged by your park rating. If your rating was at 1000, then maybe, just maybe you'd get a decent amount of guests
- Seasonal Guest Boosts: Have busier periods of the year based upon off-peak and peak seasons, for example, school holidays being much busier than an average weekday, having huge boosts around July for summer and October for Halloween, all this would make the game more realistic, and make everyone happy with the simple tick box enabling or disabling this feature altogether so people who want a park busy all year round can have that
- Complaining Peeps: Why is it in RCT3 that if the queue is a tiny bit long then peeps will start to complain even if their ride intensity preference is set to high? Surely if you travelled all the way to a park and wanted to go on your absolute favourite ride you wouldn't hesitate queuing nearly 3 hours to get on it. Whereas the peeps in RCT3 seemed to get bored after 10 minutes. Granted this idea may result in varied responses, but do you understand what I mean?
- Height Restrictions: SINCE WHEN CAN A 8 YEAR OLD RIDE ONE OF THE PARK'S MOST INTENSE COASTERS? *gasp* Yes, it's a question I guarantee you've asked yourself at least once while playing RCT3. There should be height restrictions in RCT:W that only allow say teenagers and adults to ride on the more thrilling rides, adding again to the realism of the game. This would also give the peeps a reason to complain if their child is too short to go on a ride giving you the manager a way to deal with them (You could always drop them into a lake)