RollerCoaster Tycoon 4 Mobile | |
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Developer(s) | On5, UAB |
Publisher(s) | Atari |
Series | RollerCoaster Tycoon |
Platform(s) | iOS,[1]Android |
Release | iOS 10 April 2014[2] Android 22 October 2014 |
Genre(s) | Construction and management simulation |
Mode(s) | Single-player |
RollerCoaster Tycoon 4 Mobile is a 2014 construction and management simulationvideo game, developed by On5, UAB and published by Atari. It is an installment in the RollerCoaster Tycoon series, the second to be released for mobile devices, after Frontier Games made a port of RollerCoaster Tycoon 3 for iOS. The original creator of the series, Chris Sawyer, had no involvement with the development.[3] The game was initially released as payware, but has since become free-to-play.
Gameplay[edit]
The person playing, the 'Tycoon', is able to build and maintain rides such as carousels, bumper cars, roller coasters and a ferris wheel. The Tycoon is able to build food stands that sell ice cream, pizza, hot dogs, etc. to earn money for future builds. The ticketing booth, along with regular restaurants, a daycare center, and souvenir shop, among others, also provide money. Rollercoasters can be either custom built or pre-built, made of wood, steel, titanium, or carbon and edit it later.
Jan 31, 2017 Does anyone have a picture or blueprint that they can post of a 9.0 Bobsled? I keep building, adding on, building, adding on but have only bested 8.9 with a cost of $1.3m in which we have 48hrs to complete the scenario. I have exchanged water for $$ but will need to keep playing around with it. Didn't know if anyone had experience with this one yet.
The Tycoon must constantly add and maintain attractions to attract Peeps, the game's consumers. As rides break down, Peeps start to leave and the parks' Buzz level, the percentage of people that love the park, goes down. Repairing rides raises the Buzz level and Peeps return. Earning money and completing quests earn the Tycoon experience, money and/or tickets, rare tokens used for the same purposes as regular coins. Every time a quest is completed, a new quest comes up with a different reward. Leveling up earns money and tickets and unlocks new attractions. On 9 January 2016, two new coasters in which are hanging and bobsled were added along with the option to create new parks and build a big empire. People could also take part in a campaign mode similar to those of earlier games.
Reception[edit]
Reviews | ||||||||||||||||
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The game received overwhelmingly negative reviews. On review aggregate site Metacritic, it scored 35 out of 100, from 13 critic reviews.[4] The game was criticised because of its micro-transactions, excessive wait timers and features removed from previous RollerCoaster Tycoon games. Chris Schilling for Eurogamer also criticised the music, calling it 'irredeemably bad', giving the game a score of 1 out of 10.[5]
References[edit]
- ^Tach, Dave (24 March 2014). 'RollerCoaster Tycoon 4 on PC will be 'a completely different game' than on mobile | Polygon'. Polygon. Retrieved 24 March 2014.
- ^Cavalli, Earnest (24 March 2014). 'Atari: Rollercoaster Tycoon 4 will be 'completely different' on PC | Joystiq'. Joystiq. Retrieved 24 March 2014.
- ^Faraday, Owen (19 March 2014). 'Chris Sawyer: 'No involvement' in RollerCoaster Tycoon 4'. Pocket Tactics. Retrieved 24 April 2014.
- ^ ab'RollerCoaster Tycoon 4 Mobile for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 31 May 2014.
- ^ abChris Schilling (18 April 2014). 'Rollercoaster Tycoon 4 Mobile review'. Eurogamer.net. Retrieved 24 April 2014.
- ^Oxford, Nadia (17 April 2014). 'RollerCoaster Tycoon 4 Mobile Review'. Retrieved 1 September 2014.
- ^Paterson, James (11 April 2014). ''Rollercoaster Tycoon 4 Mobile' Review – Jump the Track'. TouchArcade. Retrieved 5 October 2018.
External links[edit]
Control vibration:
Allows the app to control the vibrator.
Create accounts and set passwords:
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Rollercoaster Tycoon 4 Mobile Scenario 9 Download
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Rollercoaster Tycoon 4
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Rollercoaster Tycoon 4 Mobile Scenario 9 1
Allows the app to view information about Wi-Fi networking, such as whether Wi-Fi is enabled and name of connected Wi-Fi devices.