X Roller Coaster Tycoon

Lord Gonchar

Wednesday, March 3, 2004 2:28 PM
  1. Six Flags Magic Mountain
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  3. Rollercoaster Tycoon Classic Iphone X
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RollerCoaster Tycoon Deluxe takes you for a ride in the original RollerCoaster Tycoon and its expansion packs, Corkscrew Follies and Loopy Landscapes. Create the ultimate theme park using a variety of coaster types with giant loops and barrel rolls and in-park attractions like suspended monorails and water-soaked plume rides.

You'll find a hundred different theories on this, all of them probably valid and useful in some way.

My approach:

Six Flags Magic Mountain

Bump all food/souvenir stalls up roughly 50 cents per item. For food this will usually land you in the profit range of $1.00 to $1.50 per item. This has always worked for me. It's just a general rule and there are exceptions - but for the most part, you'll find my stalls in that range.

Info kiosks - I just bump maps up a dime (two if I'm feeling greedy) 70 or 80 cents each. I set Umbrellas at $4 and when it rains bump them to $7.

Don't foregt to charge for restrooms. 20 cents is a prce everyone will easily pay. Go a little higher when you need cash.

I know in general, you can price higher - much higher. But this works for me.

On scenarios where entrance is free and guests pay per ride - the money should be coming from rides, not stalls. Coasters have a base price of $2 to ride. I add a dollar to that for every excitment point a ride has to start with.

So if my latest coaster has an 8.75 excitement rating - I'm going to start by charging $10 a ride. Then advertise the ride. From there slowly bump the price up until people refuse to pay - then back off a hair. That's you're price. You'll have to lower it as rides age.

Flats are the other half of the equation in pay per ride scenarios. Charge out the ass for them. Better ones like the freefall and roto drop can easily command 7 or 8 dollars a ride.

Start placing ducks as fast as possible. The can make this easier to achieve.Reward: Jailed!Task (not developer confirmed): With 80+ guests in the park, prevent all of them being able to leave by blocking or deleting all paths to the exit. Try using the advanced editor for more efficient drops. It can be done with multiple players, all of which will get credit.Reward: &For the extreme children!Task (not developer confirmed): Create a that reaches both the height limit (changes with height limit additions) and the lowest possible depth with a minimum top speed of 110.Completion suggestion: Using the terrain editor, dig a pit to the lowest depth to allow the coaster to reach the very bottom. Create a 5x5 pond. Roller coaster tycoon 2 free full version.

Mid-level thrill rides (magic carpet, inverting ship, enterprise, etc) can get $4 a ride.

Work your way down the ride pricing them agressively - the lowest priced ride in any of my pay per ride scenarios is $1.50 and that's things like the carousel, ferris wheel and slide.

I'm guessing you're just not agressive enough on ride pricing.

On pay to enter scenarios (much more challenging to me) just charge the absolute highest amount that the poorest guests enter with.

Dayains- Coasters with a lot of turns tend to be more nauseating especiallyrepeated helixes at high speeds. If this is enabled, you will have an easier time making rollercoasters. Roller coaster tycoon layout ideas. Silentdeath- Certain scenarios or User-created scenario's have an option that allowsthe majority of your park guest to have a need for ride intensity that isover 9. Dayains- I try to keep the average speed of the ride around 30 mph. Of Coursecertain rides, such as LIM and Air Power Launches and going to have to beconstantly moving faster than 30 mph.

Build enough to start attracting guests, then take a moment to click on them and see how much cash they have before entering the park. It's ALWAYS a $10 or so range. You'll soon see the minimum that the guests are carrying with them upon entering the park - charge that amount! This means everyone enters and you get the maximum amount of money from each guest.

Your mileage may vary.

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RollerCoaster Tycoon Classic

RollerCoaster Tycoon® Classic™ is a new RCT experience, combining the best features from two of the most successful and beloved RCT games in the series’ history – RollerCoaster Tycoon® and RollerCoaster Tycoon® 2. Create and run amazing parks complete with the most outrageous rides imaginable. RCT Classic includes a mixture of authentic playability, depth of gameplay and unique graphical style of Chris Sawyer’s original best-selling RollerCoaster Tycoon® Games, now enhanced for for PC, Mac and handheld devices. Packed with content, players can enjoy designing and building roller coasters and rides, landscaping parks and managing the staff and finances to keep their guests happy and the money flowing in. Can you become the next RollerCoaster Tycoon?

features

  • The Original RollerCoaster Sim: Experience all the fun from the original RollerCoaster Tycoon® and RollerCoaster Tycoon® 2 games, with a new app that combines the best elements of both classic titles.
  • Coaster Construction: Create incredible roller coasters – Quickly build a pre-made design or use the intuitive piece-by-piece building tools to design and theme your own unique rides.
  • Park Designer: Keep your guests happy by building gentle or wild rides, food and drink stalls, water rides, and even transport rides to take them around the park; Customize your park by building scenery, fine-tuning the landscape, and routing the footpaths.
  • Park Management: Run your park’s marketing and finances to make a profit while attracting more guests; Organize your staff to keep the park running well and looking its best.
  • Exciting Environments: Build the ultimate theme park in a variety of challenging environments, from the tranquility of Forest Frontiers to the bustling commerce of Megaworld Park.
  • Park Scenarios:Progress through 95 classic park scenarios from RollerCoaster Tycoon® and RollerCoaster Tycoon® 2.
  • Authentic Gameplay: Classic-style characterful isometric graphics and original amusement park music and sound effects.
  • Includes hundreds of types of roller coasters and rides, and dozens of different shops, stalls, and facilities.

system requirements

iOS –

Requires iOS 7.0 or later.
Rollercoaster tycoon epic cards. Compatible with iPhone, iPad, and iPod touch.

Android –

Minimum OS 4.0.3, resolution 960×640.
Available only on GooglePlay.

Rollercoaster Tycoon Classic Iphone X

MINIMUM

    • OS: Windows 7
    • Processor: Intel 2.16Ghz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2
    • Storage: 360 MB available space

RECOMMENDED:

    • OS: Windows 10
    • Processor: Intel 2.4Ghz+ or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space

©2016 Atari and the Atari logo are registered trademarks of Atari Interactive, Inc. Developed by Origin8 Technologies LTD. Roller Coaster Tycoon ® Classic © Chris Sawyer 1999-2016. All Rights Reserved. Originally created for the PC as Roller Coaster Tycoon ® 2 by Chris Sawyer. Roller Coaster Tycoon ® is a registered trademark of Chris Sawyer. All other trademarks are the property of their respective owners.

X Roller Coaster Tycoon Get it on PC & Mac Get it on iOS Get it on Android Get it on Kindle

General Information

  • Genre: Simulation, Strategy, Premium
  • Developer: Origin8
  • Release Date: Dec 22, 2016
  • Modes: Single-player
  • Languages: English, French, Italian, German, Spanish

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